Cameron over at Random-Battle made a great post, and a brave one in today's MMO metaverse. He bought some in-game currency. I won't hate on him, because I'm honestly not against RMTs. I just wish that the company making the game would handle it a la EQ2, and not leave it up to Gold Sellers and Buyers to ruin our economy for those of us who won't or can't buy gold.
Anyway, Cam mentions that it makes him feel dirty. I'd have to agree. I've never done it, because it feels like a drug deal in the MMO world. I'd feel too seedy and not in a good way. Here's what I had to say on the issue:
"In MMOs, so much emphasis is put on the amount of money your character has, just as in real life, that it’s tempting to spend some hard earned RL cash to make your in-game character wealthy.
But ultimately, I realize that unless some item really enhances my gameplay, not just makes me look cool, then I’m better off just forgetting about it and not worrying.
This is the same thought process that led me to realize I don’t need to get my 360 ASAP just because this Fall has a crapload of games coming out. I can save for it, wait for prices to come down and get it when I can get it instead of making myself broke.
The point is, that it’s a great reflection of our culture when even in our recreational acitivities we put so much emphasis on money.
I wish we could all do without it… but it’s an evil we have to live with."
I couldn't have said it... wait, I did say it. Anyway, it sucks to me that we spend as much time worrying about money in our games as we do in real life. But without an economy (CoH) games often feel like they're missing something. Is it just an addiction to wealth we have as a people?
I just want to have fun, you know? I worry about my finances enough as a student with 90k in college debt. What can be done to alleviate the virtual money woes?