Tuesday, October 9, 2007

Gods and Heroes On Indefinite Hold

By way of the Escapist, Co-Founder of Perpetual had this to say on the move:

"Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods & Heroes: Rome Rising development process.

The development team established some very lofty and ambitious goals when the initial work was started on Gods & Heroes. Recently, we took a step back to evaluate the competitive landscape, the game's current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods & Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.

The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.

I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods & Heroes.

Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.

Again, I would personally like to thank all of the Gods & Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods & Heroes..

Vade in pace,
Chris McKibbin"

Well, there goes one of the PvE games I was most looking forward to. It appears that the company is adjusting to developing their 2 MMOs, and funding themselves. They have new investors, and it looks like basically they were forced to choose between the games. And while GnH was all but bug-squashed and ready to go, which do you think stands a better chance at success in today's marketplace?

An entirely PvE game with pokemon like pet warriors, but no crafting, no PvP, no anything else.

Or a game based on one of the world's most beloved Sci Fi operas?

Yeah... one can easily see why Perpetual put GnH on hold. It's a shame, as it always is when you see new blood perish before it even gets into our mitts, but ultimately one hopes it'll prove a great choice for Perpetual. Out of the two games, STO is by far the more ambitious, and likely will be way more "stand-out" than a Roman WoW with Pocket Monsters.

I'm sad, as it was one of my most anticipated games a few months back, but having been in the beta, I can't say I'm surprised at the move either, if you catch my drift. It's just got to suck for all the people who worked on it for the past three years though, all that content, all those hours of work... flushed down the tubes.

Here's hoping it one day sees the light of day, new and improved. Good luck, PE. Make us proud with STO.

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