Behold... The Metaplace.
I think we all sort of thought it'd be something "Web 2.0" oriented, but I honestly didn't expect much more than a revisioned Second Life. This teaches me to doubt the man behind UO and the Original SWG. Though there were problems with those games, there's no denying that their heart was in the right place, and indeed there's no denying that UO is one of the greatest examples of a sandbox MMORPG there ever was or will be. But SWG ended bloodily, and I was worried Raph wouldn't be able to shake what happened over there between SOE, LucasArts, and the community.
If he pulls this one off... all will certainly be forgiven, in my eyes anyway.
Basically what Metaplace could end up being is an endless supply of user-created MMOs and casual games... even full-fledged MMORPGs. With this comes the risk of a giant sea of uninspired crap, but that's besides the point. The point is, for all that crap we'll be ecstatic to get a few diamonds out of the bunch. Look at modding communities, see some of the talent behind those add-ons, and you'll start to see why Raph is so keen on making this tool-set.
If it proves as easily maleable as he and his crew claim, then we're all in for one wild ride. I've got quite a few game ideas in my head that I wish I had the skill to put in action, and Metaplace just might let me realize them.
Here's hoping it's as revolutionary as I hope. Don't forget to head to the site and sign up for the newsletter and alpha while you're there. As they head towards beta, that's going to be the time that makes or breaks the tools and how accessible they are.
Consider my attention grabbed.
Edit: Also, according to Cuppy at her blog, Raph's also designing his "worldy" MMO on the toolset as well. Talk about a gamingasm. I just had one. I'll be back after I change my pants.