Stagnation is a term often associated with the videogame industry. Like movies, when a trend is caught onto, it often gets used time and again until no one ever wants to see another rehash of what started said trend ever again. It is in this way that art finds new means to express itself. The same can be said about the MMOG. For all that we love these games, there's always room for improvement. The number one item on the list? Combat.
We pull our targets sheepishly away from their blissfully ignorant comrades, whittle away at their HP with abilities triggered by the mere press of button, and then venture onto the next fiendish foe that, until we enter a certain invisible radius, is blissfully unaware of us. This is the way of the sword (or blaster) in just about every MMORPG to date. It works well enough, but some developers and fans alike see the need to shake things up, and that's just what we are witnessing with the batch of games on the horizon and a few that have already broken ground. The tried and true combat mechanics are being tested, reshaped, and reinvigorated by new takes on the fundamental interaction players have with a virtual world.Go ahead and read the whole article here.
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3 comments:
Woohoo! Grats on the first article. Good read Bildo. I've gotten so used to combat being pretty much the same for all these years. Will be interesting to see what the future brings and what actual impact on game enjoyment it has.
I can't wait for some company to actually do something about this :)
Gratz, and well said. Finally, some true action in MMOs!
Laissez les bons temps rouler!
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