Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Friday, December 7, 2007

The Thrill of Combat

As you may have guessed, I've been playing Tabula Rasa more than any other game lately, even the sublime Super Mario Galaxy. There's nothing like a fresh MMO to keep my attention.

I managed to creep into level 19 last night, finish up all the quests and instances in the Wilderness to gain a couple of new titles, and also get some stuff that was eluding me done in the Palisades. All in all, it was a productive night for about 1 hour's work. The draw of TR is two-fold for me.

Fold One - I can log in, play for as short as 15 minutes, and log out feeling like I gained a good chunk of experience and wrapped up some quests in a very short amount of time. That's absolutely necessary to me these days, and it's one of the reasons I'm looking forward to Pirates so much.

Fold Two - It's just plain fun to fight things in Tabula Rasa. There's no other way to put it. Combat, while still about dice rolls, stats, and and level underneath the hood is far more interesting in Tabula Rasa than in your more traditional fare like World of Warcraft, Everquest 2, Dark Age of Camelot, and all the other games that we've known and paid homage to over the years.

The very first online game I played was not a MUD. It was not EQ1. It wasn't UO. it was a Gamecube game called Phantasy Star Online. Basically it was Diablo in an anime style, with one caveat. The combat was more action oriented, based on combos, blocking, spells, and lots of cool weapons. It was a shallow as all heck game, but man was the fighting fun back then. I'm a young guy, but this was in maybe my 2nd or 3rd year of high school, right around the 2000 mark.

After the introduction to the fun of playing a game online with other folks, I started looking into EQ (which my friends were addicted to). I tried it... a lot. Several times even. But I could NOT get into it for the life of me, and for no other reason than the fact that combat was absolutely boring compared to the button-mashing that was PSO.

I tried UO. I tried DAoC. I tried whatever it was my friends were getting into, but the same thing stopped me from liking them all. The combat was slow-paced, not very interactive, and therefore ultimately boring. Grouping made it more tolerable, but even back then I had more of a tendency to solo when I was able and that's when I just couldn't take it, especially with all the downtime of those older games.

Things started looking up with AC2 in 2004. For while it was more of the same set-up, it was faster paced and in general more exciting than your average MMO's combat system. And then WoW came out. Fights were 30 seconds a piece, the downtime was next to none on nearly all accounts. It was as if someone had made a combat system for me, knowing that I just didn't gel with the more tedious earlier games. I was raised a console-gamer, so I was used to more character manipulation, quicker action, and in general more visceral fighting. WoW, for whatever other faults it may have, was like MMO-Combat on speed and a dose of crack. It was blazing fast compared to the competition.

Still, there were several classes whose playstyles didn't mesh. I stuck to my warrior, my hunter, and my rogue for the simple fact that each of them required a lot of action to and manipulation to play. It kept me interested.

Now, let's skip ahead a few years. I can still play more traditionally based combat games like LotRO, PotBS and WoW. But I'd be lying if I said that any of the three's combat systems were what I liked most about the games. They have their strong points, especially in the case of PotBS' ship-based battles. You can't beat Pirates with a stick when it comes to that. I love the Age of Sail/Sid Meier's Pirates! type combat.

But by and far I still prefer the more action-oriented (say console-esque if you must) type of combat. Most folks, myself included, don't play MMOs for the combat. We play them for all the other aspects, and the combat is the main means of how we reach said aspects. But what if a game could actually bring truly fun and visceral combat to the table, and successfully break away from the action-bar and target-highlighting model that's been used for nigh a decade? I'm even excluding TR here since that's still somewhat in this realm of design.

Will that game be Age of Conan? Spellborn? We know it won't be WAR. Age of Conan is being developed primarily for the PC, but with the Xbox 360 also strongly in mind. Will it herald in a new type of combat for MMORPGs? Or will it simply be a nice idea that's pulled off badly? We don't have long to wait I suppose, if it hits its March 25th target date.

But I know one thing is certain for me... I'm ready for something new. Tabula Rasa has shown that to me. It's not you Trad-MMO, it's me. I need something new and exciting. I'm not ready to settle. Maybe we can be still be friends with benefits, you know, until something I'm really looking for comes a long...

Tuesday, December 4, 2007

Age of Conan and Mounted Combat

I know I said I'd wait to talk about an upcoming game until it was at least 3 months away, but I can't help it. This feature of Age of Conan sounded way too cool when I read it. Reposted from the Vault Network boards...
Rush into battle mounted on furious mammoths, or speed across rolling plains on horseback. It’s time we took a deeper look at mounted combat in Age of Conan!

In a game where bloody, brutal and action oriented combat is held in such high regard, it seemed only natural for us at Funcom to make mounted combat equally as exhilarating. That meant going far beyond what other massive online games have done earlier.

Including mounted combat in Age of Conan is actually a significant step forward for the whole genre. Usually, mounts in these types of games are only used for getting from one place to another as quickly as possible, and not at all for doing damage.

But in Age of Conan: Hyborian Adventures the value of a mount will extend far beyond being just a means of transportation. Whereas other massive online games will force you to dismount when fighting, Age of Conan allows you to stampede into battle mounted on anything from ferocious killer rhinos to noble steeds!

When we set out to design the mount system we knew we had to do two things: create a certain feeling of depth and excitement, in addition to making it balanced and fair.

Freedom of choice...

When you finally reach the required level to own and operate a mount in Age of Conan, there is a wide range of choices for you to make before you head out and buy one – and it goes well beyond just choosing what color you want it to be!

In addition to choosing what type of mount you want (horse, mammoth, rhino and so on), you also need to choose between different variations of that mount.

Each different type of mount has its own advantages and disadvantages. While the mammoth moves slowly, turns slowly and may be difficult to control, it can take a huge amount of beating. The horse, however, tends to be quick and easy to maneuver, but it will never stand up to the same amount of damage that the mammoth can take.

There are also variations of each different mounts. Some horses are quicker than others, while others rely more on heavy armor. What you choose to go for not only depends on how much money you have, it also depends on how you want to actually play the game!

Becoming one with your mount...

Heroic tales of Hyborian adventurers, who went through hell and came out on the other side with their trusted steed loyally by their side, are many and plentiful in the world of Conan. Becoming one with your mount is a necessary key to success.

When riding into battle on a mount in Age of Conan you will gain various bonuses depending on the mount you’re using. If you’re using a mammoth, for instance, you will get a solid health bonus that will benefit you in battle. But remember, should you get killed while mounted your mount will die with you – and vice versa!

The control system has been designed in such a way that your mount really feels like an extension of your own character, from the way it moves to the way some of them fights.

“Some mounts have a certain acceleration rate, such as the mammoth,” explains Svein Erik Jenset, one of the designers on Age of Conan. “Riding forward on the mammoth you will actually see that its speed increases slowly, and when you tell it to stop it will not stop right away – it will start to slow down before it eventually stops.”

Another case when you and your mount becomes one is while fighting. If you’re riding a horse you will actually have to swing your weapon yourself, trying to make impact. If you’re riding a mammoth on the other hand, it’s the mammoth that will do the fighting as it thrusts its giant tusks at the enemy!

Machine of death...

Fighting while mounted is an art that can be challenging to master in Age of Conan. For instance, in order to maximize your damage output you need to actually ride quickly past your enemy and then hit – the faster you go the more damage you will do! Of course, this also requires you to know exactly when to let your sword go or you’ll miss completely.

If you miss you will have to turn, and if you’re going fast you have to turn in a wide arc. And if you’re riding a mammoth even turning on the spot may take some time!

There is a variety of weapons (such as lances) you can use while mounted, and you can even cast spells and shoot with ranged weapons such as various bow types, but there are also certain limitations in terms of which combos and what spells you can use.

“You will have to evaluate each situation and see if it’s best ride into the battle or do it on foot,” says Gaute Godager, game director for Age of Conan. “Some mounts are really good camp breakers, while others can be used to actually crush entire buildings!”
AoC has been on my radar for a while, but I've always been wary of how it will actually play. Still, the sheer scope of new things they're trying to deliver on has me enticed. If this feature, the combo-centric combat, and the siege warfare all play out well... Age of Conan could be a big breath of fresh air for the Fantasy MMO. A really big heaping gust of fresh air.

I'll be watching it closer and closer as we near their launch date of March 25th. 2008 is looking to be a good year for these games... that is if they all come out on time finally.

Thursday, November 29, 2007

Pirates Pre-Order Attained and Boarding-Party I Be In

I was going to mention this in today's mammoth post, but when it became the monstrosity I decided it'd be better to give it its own place.

I finally found my Pre-Order box for Pirates of the Burning Sea. I had pre-ordered it when I picked up Tabula Rasa Monday, even though they still hadn't received their copies in store. It seems they were just a week behind the curve though, as they got them in Tuesday.

After hearing stories that some boxes were missing Pre-Order keys, or the soundtrack or both, I opened mine right there when they gave it to me to be sure. All systems are go, and all hands are on deck. Come January 7th, it'll be a Pirate's life for me.

Which brings me to the other purpose of this post. A while back, Flying Labs announced a unique approach to community interaction, called the Boarding Party. basically, the BP will serve as the connection between the players and the Devs when the forums themselves just don't cut it. In turn, a lot of BP members may also be the folks you see organizing Real-Life events, spreading the word, and in general making sure the public hears about this wonderful game.

I cannot get into specifics on the game just yet, as the NDA still applies, but I can tell you that I am now officially a member of the Boarding Party, and whether I'm still playing TR or not come January, you can bet I'll be covering Pirates extensively here with my usual fare of impressions, stories, etc. Now, not only because I'll be playing it, but because I have purpose! I am a BPM (Boarding Party Member)!

If anyone around here is looking forward to this game as I am, Theresa Pudenz of Flying Lab would like me to give you all this link...

BOARDING PARTY INFO AND SIGN-UP

Head on over there and sign up yourselves if you're looking to be part of something new and different in the MMO-Space!

The Soloability of Instances in Tabula Rasa

Like I was hoping to, I had some time last night to try out my 1st instance in Tabula Rasa. I started writing this a just a general impressions of my time in the first instance of TR, but as I went along it morphed into a near entire play by play of my time spent in the Pravus Research Facility last night. It made that much of an impression on me. It's been a while since I had so much fun running solo in an MMO, and especially in an instance. Not since Van Cleef and the Deadmines have I felt so involved in something "epic". LONG post ahead, so reader beware. :)

Of course I didn't go into said instance until after I had completed some other nagging quests around the Concordia Wilderness. Namely, I was tasked with taking out some named mobs and gunning down some hefty duty Predator-class Bane ships, getting a Forean's codex back from a giant armor-plated Xanx beast, and taking out the Three Devils (3 Bane officers) so I could collect a certain plant from around the lake they patrolled and save the Corman people from a form of Malaria.

All in an evening's work. I did these three quests with the help of some nice folks I met while working my way to each of the quests sites, at least I did the latter two with groups. The big Xanx (sort of spider-like giant monstrosities) wasn't so much a hard hitter as it was a pain in the arse to bring down as a Specialist. You see Specialists are one of the two branches you choose at level 5. The other is Soldier. Both can perform extremely well and last long in combat, but the soldiers have the edge in combat, while we specialists have the edge in survivability and supporting skills.

So anyway the Xanx was a tough mother to take out, due to extremely potent shielding/armor. The best way to drop those down on an "elite" mob like this is to use an EMP chain-gun (soldiers only) or a nice big ol' EMP bomb. The trouble with using a bomb against a Xanx is that they're meant for melee combat. At range or on the move around them, they're harmless, but to use a bomb you need to get in close and personal. Luckily, before I had to take the risk of getting in on the big bastardo a few fellow AFS folks joined me and we took it down with minimal fuss. My radial shield regeneration tool kept my Soldier friends alive, and she was dropped within a minute. We specialists definitely are valuable in that respect. I can dish out the damage and keep myself a live, but it's nice to know that what I lack in pure fire-power I more than make up for in keeping my less resourceful friends alive.

We proceeded to move east across the Wilderness and took out the Three Devils. Again, the strategy was get in drop an EMP bomb where they're huddled firing shots into you, and watch the little f**kers go BOOM! Shields gone, they were ripe for the picking. After this quest, my groupmates went their separate ways, and I went hunting for some Predators.

The night before, I had attempted to take out these buggers. Predators are big roving ships that look like an evil version of Boba Fett's mode of transport. They hunt in packs, are deadly from close range, move quickly, and are extremely potent when they self-destruct near death. My 1st attempt at taking them out was ill-advised. I had read that EMP damage did the best against them, but didn't realize they were so deadly up close, so I ran in with my only EMP gun at the time... a shotgun, thinking if I stayed behind them I'd be fine. Wrong. Within seconds I was dead.

So last night I tried a different tactic. I followed the road I had seen them on last and came across the same group of three harrassing the local Xanx population. From behind a bunch of sandbags, I crouched and whipped out my regular physical damage rifle. Taking them out from range was my only chance, and staying far away at the same time. Waited for my sights to get bead on one of the bastards, and pulled the trigger. 300 points of damage per shot, the shields dropped, then its health dropped... before he could even close in on me he was on the ground in pieces. There were still two more to worry about though. Back-peddling and keeping my range, I took them out bit by bit until they both were huddled messes of refuse on the road. Job well done.

Those more middling tasks complete (albeit exciting as they were, and I did save the Corman people from a plague), I had bigger fish to fry. There was something rotten going on at the Pravus Reasearch Facility, the dead being brought back to life as machines by the Bane... and I needed to check it out.

One of the cool things, and there are many, about TR's instances is that they scale. If you bring one guy in there and then go in later with five, you'll notice a big difference in mob density and strength. This takes a page right out of the old CoH playbook. So as a solo adventurer, I can stand a chance on my own in said instance, so long as I play wisely, take my time, and maybe put a level or two between you and the average mob.

In short, instances in TR aren't built or designed like instances in WoW. They're much more akin to CoH or Auto Assault, and I mean that in a good way. These aren't places you go to farm loot or grind reputation, these are places you go for a more story-oriented experience, and after this 1st one I'm inclined to say they're better because of this simple fact. The instances in WoW, EQ2, or any other game that handles them traditionally are certainly story-oriented, but due to the nature of them, that they're meant to be repeated ad nauseum in order to attain certain loot pieces, they loose their shine for most players rather quickly.

In TR, their function primarily is story 1st, experience for gaining a level 2nd, and private hunting if you want to get away from fellow players 3rd. This is not to say good loot can't be found, but rather that it's not meant to be the draw and instead you're left with a place that's built for the story, for the experience (not xp, but actual experience), and because it doesn't beg to be returned to over and over, the players shouldn't end up dreading the sight of "LFM: Pravus Research" in general chat. I dug the choice in Auto Assault, one of that game's main shining points, and I dig it here.

So anyway, let's get to how it played and how I fared.

As Private Hudson has already mentioned on his blog, the instances are much like mini-zones. The maps (M key) look the same, only smaller, and there's even usually a friendly town where you can buy ammo, medical supplies, and where you'll rez upon death. Very cool. It's private too as I mentioned, so you can feel free to act as dumb as you want inside of them. For some good screens and video, check out Hudson's site linked above, as I once again forgot to make use of FRAPs as I was playing... doh! Also cool to note, is that when entering an instance, a short descriptive cinematic made out to look like a military personnel video plays to give you the run down on the area and what's going on, and why you're there.

The instance starts you off right in a nice cosy, familiar Forean town, where I was tasked with meeting up with one of the Forean women. She told me about how the Bane are using some technology or another to change the bodies of the dead, both Forean and Human, into Machina... reanimated robotic dead. She asked me to find out what the source of this horror was and to destroy it. With that knowledge and goal I set off to see my commanding officer who also tasked me to head up to the front lines and to do what I could to aid the AFS in the fight.'

I grabbed some ammo and made sure my armor and other equipment was in top condition and headed up the hill, out of the Forean village, and into the pits of a hell I had not expected. Gone were the green canopies of the Concordia Wilderness, replaced with the black refuse the Bane leave behind wherever hey go. Red, fleshlike organisms wrapped themselves around what remained of the harborage, and smoke clouded what should have been a clear blue sky. Unnatural is the best word to describe it.

A small contingent of troops stood wary at the edge of the Forean hold, and as I approached Bane dropships hovered into view, dropping soldiers, both alive and machine into the fray. We slaughtered them, leaving no living thing with breath, nor dead thing with unnatural life. It was hectic, but hardly deadly. Definitely the benefit of having more experience under my belt than the average enemy deployed there. On average I was 2 levels higher than them.

I made my wat east and north, following my natural line of sight and coming upon the Captain I was told to aid at the front lines. He thanked me for my work on the earlier fight, and sent me on my way. There was still the matter of these Machina to figure out after all. As I continued my winding path east, to where my radar system told me I'd find some clue as to where these beings were being constructed, dropship after dropship flew in, trying to impede my path, but I was no rube, ripe for the slaughter. My blood and body would not become one of the poor wretches I was forced to mow down to make my mission a success.

Mortars even tried to take me out, but with the aid of an EMP pulse rifle, and the distance of about 60 meters, they were but scrap metal mosquitoes to me. The hard part didn't come until I came over a hill to find a mass of about 20 Bane soldiers, and 10 more Machina horrors. Shotgun time, baby. With crafty use of my shield regeneration tool, and plenty of cartridges pumped into my shotgun, I slowly tore down the shields and eventually the lives of the Bane that assaulted me. As I said... nothing would stop me from seeing my duty done.

In the distance, once the bodies of my foes lay around me, I spied a predator hovering about, hoping to find some reason to engage. I gave it a reason... about 400 damage per shot from my Laser rifle worth of a reason. Death was swift for that one. I then took out a hovering spotlight so as to not set off an alarm, and made my way towards the entrance of the main Bane facility, where I assumed I'd find the source of the Machina. I killed the two door guards, took the one's keypass, and went into the rabbit-hole.

Down dark, shadowed corridors of the facility, I crept as silently as I could. For a moment I wished I was a stealth operative, but only for a moment... the enemy inside this place was much less worrisome than those several dozen outside on guard. One by one, I rifled my way through their ranks, through locked doors thanks to a handy keypass, and all around the facility in search of some clue as to what was making the Machina. Finally I came to a window that looked out upon a massive central chamber, pistons pumped, gasses spewed, wretching noises were echoing throughout... and Machina came out of small portals like toys on an assembly line. Now... how was I supposed to get in there and put an end to the whole thing?

I continued searching around the place, came to a few dead ends with locked chests at their edges. Being a Specialist came in handy here. I whipped out my Cypher tool and unlocked them (think Rogue's lockpicking skill) and made away with some ammo and some crafting schematics. Finally, after a few more hallways explored and more Bane killed, I came to the entrance to that central chamber.

Immediately I was spotted by two Bane guards, and after dispatching them with my laser rifle, I took in the situation. Dozens, if not hundreds of Machina per minute were being produced by this thing, all of them making their way out of the facility via teleporters, presumably off to some war-torn destination or another to reap havoc upon what used to be their people. At the center of the massive machine was a large green fuel-cell. That would be my area of demolition. That was my target.

On the opposite side of the large room, I could see a commanding Bane officer and his cronies, standing vigilant guard at what looked to be the best way out for me after I took out this Machine. So before I started going kablooey on the Machina-maker, I decided to say hello to my Thrax (one species of the Bane) friends. I used my rifle to pull their leader and then worked on the lesser helpers as they rushed to my position. Using a ramp for cover I popped in and out on either side, using my shotgun to work down the remaining lesser soldiers. Then it was just me and the Captain left. One EMP bomb and a few dozen rounds of power cells later El Capitan was down for the count.

I stood atop the ramp I had just used for cover and fired about 10 rounds into the heart of the machine, with a loud fizzle and a lot of pop... the Machina-maker was no more. I'm sure there will be more where it came from, but for now, I'd certainly put a thorn in their side.

Nylla, the Forean with whom I'd spoken before going on my mission came just in time to congratulate me... good thing I didn't need her help. She told me that she was leaving her position in her tribe, and joining the AFS. She said she knows now what drives us Humans, and what we aim to do she wants to be a part of... namely, taking the fight to the Bane and teaching them not to f**k with the wrong kind of people.

I made my way out of the vacant facility, out of the area and went to see Nylla's superior at Memory Tree Hill. He told me he believed that Nylla made a righteous choice. That maybe it was time all Foreans began to place trust and do more to aide the AFS. He also pondered whether or not I and my fellow Humans were the chosen people the Eloh, great givers of knowledge, had spoken of so long ago as the bringers of hope to Foreas.

I hope we are. For our sake, for theirs, for my own... and the rest of all free life's.

Wednesday, November 28, 2007

The Ethical Choices of Tabula Rasa

I managed to sneak in an hour or so of Tabula Rasa late yesterday evening. I was dying all day to play it, always a good sign I guess, but had some things I needed to do around the house before I could get to the fun stuff. But finally around 930pm I was able to log in to Foreas and get to some Bane killing. Little did I know that what awaited me was a question of Johnny Bildo's morals rather than his accuracy with a rifle.

I was stocking up on ammo at the Landing Zone Outpost when I saw a blip on my radar that denoted an eager NPC was nearby, ready to ask me to go whack some foozle no doubt. I did my clickity-click thing to him and lo and behold, this dude wanted me to deliver some drugs to a few of his "clients" across the Concordia Wilderness. Just moments ago the good doctor of LZ Outpost was telling me about some missing medpaks from the lockers there. Her idea was that the base commander was stealing them himself because he seemed paranoid and over-worried about said drugs. Turns out the drug of choice among AFS recruits is a powdered form of the medpak goodies, which the dealer assured me was more safe than trusty old caffeine.

Anyway, for the moment I chose to help the dealer out. He needed money, and with my knowledge of what things were like in WWII and Korea and worse, Vietnam, I figured the soldiers could use a little help relaxing. On my way out of the base towards the first contact, I ran into the base's commander, who of course proceeded to question me about the missing drugs. I gave him no answer then, and talked once more to the dealer. He pleaded for me not to rat him out, that just as the soldiers needed the drugs, he needed the money.

I sauntered back to the Commander, and the choice was mine. Err on the side of the law and hand the stolen goods over to the Outpost Personnel, or err on the side of righteousness and give some roughed-up soldiers a (from what I know) harmless chemical drug?

I gave the Commander some excuse or another, and went on my way to the delivery points. Each soldier was more greatful than the next, and though one seemed more of an addict than I would have expected... I still felt good about my choice. Call me a liberal all you want, but in the war those guys are waging, they need all the chill time they can get.

This is just the 1st example of one of the many quests Garriott and crew claim are present in Tabula Rasa that challenge the player to act on moral grounds, with perhaps some gray area between choices. As far as I know, these quests have no real lasting impression on the story arc you follow or your character, but I'll be damned if they aren't more intriguing than your basic go here and kill this or get that. Totally dig them. Bring on more, please.

Now tonight... tonight I aim to go to my 1st TR instance. I never did one in beta, due to both time and the simple fact that I knew if I got the game, I wouldn't want those spoiled for me. So I'm definitely looking forward to whichever one I go to. Here's hoping I can get it together.

Monday, April 2, 2007

1st Weekend in LotRO Has Come and Gone

Oh my... what a great weekend. It's not often that one gets to start a new MMO, have the 1st party in their new house, and enjoy freakin' awesome March/April weather (in Ohio).

Friday I left work early, around 2:30pm, using some Authorized Absence I had accrued from my boss at the day job. The servers for LotRO were up, my wife understood that I would be a vegetable for the rest of the night, and with due reason: Friday night was LotRO's 1st day of Pre-Order Open Beta.

Unlike other Open Beta's, with LotRO if you pre-order, Open Beta is essentially the same as launch. You get to keep your characters you make, up to level 15, and carry them over into the official retail release on April 24th. So I was a little more than excited.

I spent all this time in Beta, since Alpha back in August, and the one thing I always made sure to do was to not delve into the epic quests because I wanted them fresh for release. I started doing them last night with Begud... and I am amazed at just how fun and interesting, heart-pounding, they really are.

A guy in Ered Luin (the Dwarf and Elf starting Area) was looking for help for the quest "Vow of Vengeance." We did that, and he asked if I wanted to help him with one of the epic quests. I figured why not? It was finally for rizzle in the game, and I might as well take advantage of a completely competent player while I had him. :)

We got 4 more to help on the quest chain: 2 Minstrels (healers), a Guardian (Tank), and another Hunter (single-target DPS). I was a Champion (melee/AE DPS), and my new friend was a hunter.

Talk about steam-rolling. We ploughed through those quests, all the way up until we were sent to a new area for the next part of the Epic Prologue. You see, unlike so many other MMORPGs, there's actually a continual and overaching story in LotRO. There should be, I mean, it's Lord of the Freakin' Rings. I won't spoil the quests and their story for you, but suffice to say, they're exciting and brisquely paced. No 3 hour treks through trash-mobs here (at least, not yet). And so, after last night's quests, I'm off to Bree tonight to seek out Barliman Butterbur at the Prancing Pony and inquire about Strider's whereabouts.

I haven't had that much fun in one of these games since I 1st started playing WoW and did Van Cleef back in 2004. If this same sense of awe rides with me all through the epic quest line, I'm going to be one happy camper.

What about you guys? Did anyone here play LotRO over the weekend? If so, how'd it go?

Wednesday, March 7, 2007

MMO Fatigue... Is There a Cure?

One of my favorite bloggers, Tobold, has recently been showing some frustration with the fan-favorite MMO, World of Warcraft. I have to say, I'm right there with him. It's been nigh two and a half years since I started playing WoW, and for a while now I've been suffering from the titular "MMO Fatigue". I'm sick of the game... I don't want to log in... and yet for the past 6 months I've been feeling this way, I keep resubscribing, trying to play, trying to love it once more... but I can't.

I bought the expansion on opening night like the rest of the world, and my fervor and zest for exploring the Outland lasted only as long as it took me to realize I was still just a casual player with nothing to look forward to at 70 except waiting for the level cap to be raised to 80. I'm not a fan of raiding, been there tried it, enjoyed it once or twice, but I prefer small group content.

There is a TON of small group content in the Burning Crusade, but I'm not excited about it anymore. Why? Because I've quickly realized that it's the same as small group content in Vanilla WoW: fun, but with rewards on the lowest end of the totem pole. I love doing the dungeons but it's hard to feel motivated to complete them more than once when you know that you're missing out on the best gear (WoW's only real form of progression at the level cap) by not raiding or PvP-ing. I'd be fine without the good weapons and armor, if only there was a better form of character progression at the maximum level... which in WoW doesn't exist as of this writing.

I guess what I'm saying is that I'm sick of WoW... finally. I still have very strong ties to the game, as it was the 1st MMO I truly went full-steam into (not just for a couple of months before leaving), but I think my time with it is done. It really did open up the genre to a lot of people who never even considered it, and it's certainly a high-quality crafted game. One of the best I've played for all intents and purposes, on both consoles and PC... but it's no longer for me.

I also have the feeling many folk like me are realizing it's not for them anymore. The game is more and more shifting into old EQ territory... for the "vocal minority, and less for the non-vocal majority" or something of that nature as Tobold put it. And the more they go into that mentality, the more I feel like I'm being told by Blizzard to GTFO.

I'll wrap this up. I'm sick of WoW, fatigued by the grind, I don't think there is a cure, and I'm now looking forward with cautious optimism at Lord of the Rings Online. Similar mechanics of gameplay to WoW and a host of other classic MMOs, but with a real focus on story, casual play, and equal paths of all kinds to the best of the game. I only hope all that it looks like it will be, it really will be.

AC was and still is friendly to all manner of folks, AC2 was as well, and DDO is more and more. Turbine's the 1st company to cater to casual people with real lives that come before their MMO lives, and I hope that stays true with LotRO... keep Tigole and the like far away from Middle-Earth please. I don't want to be making a post like this in another 2 years for my favorite fantasy setting turned MMO.

Am I alone here? Is anyone else feeling the same way about the 800 pound gorilla that is WoW?

Monday, February 26, 2007

Dave Perry Announces "Top Secret" MMO

Dave Perry, the founder of Shiny Entertainment, and now the Chief Creative Director at the revamped Online Game focused ACCLAIM, announced the new "Top Secret" project today. From the Next-Gen article where I 1st read about the development:

"Acclaim and Perry are inviting gamers to sign up to help out with the development of Top Secret, a fully-funded MMO project which Perry is directing for PC. Multiple participants will be accepted to aid Perry and his team through the development process. Any participant-submitted designs, ideas, art, animation and audio that are used in the game will be properly credited to contributors in the final game.

For developer hopefuls, however, the bigger news is that whomever “shines most” during the development of Top Secret will receive the chance to direct his or her own “major” MMO, which is fully-funded and guaranteed to be published by Acclaim. Perry will executive produce the title and the appointed director will receive royalties from the game.Acclaim CEO Howard Marks likened the Top Secret project to “’The Apprentice’ meets ‘American Idol’ meets ‘The Video Game Industry.’” No experience is required.

“I’ve always loved the idea that someone, from their bedroom, reveals their passion and talent, then suddenly can have an absolutely stunning career explosion, becoming a famous Game Director with a pre-built fan base. We’re going to make it happen!” said Perry, who is chief creative officer at Acclaim and CEO of GameConsultants.com.The entry period and available spots on the project are limited. Those interested can visit topsecret.acclaim.com."

Now, I'm not sure how I feel about the idea as a whole... it seems to me that both the player-created game in conjunction with Perry, and the game that one lucky player gets to make later on might end up being nothing but misled poopers. But I hope I'm wrong. I hope Acclaim takes to heart the potential of letting us gamers have a crack at directing our own game. I hope they find a one in a million idea for something new and influential in the genre. But I'm going to remain cautiously optimisitic of the whole thing until I learn more about it.

What say you lot? If you could make an MMO, what it would be like?