tag:blogger.com,1999:blog-4935839516034623891.post8021532212438485239..comments2023-10-29T09:53:06.517-05:00Comments on The Ramblings of JoBildo: BioWare's Walton on Making MMOs in a Post-WoW EnvironmentBildohttp://www.blogger.com/profile/06984263503537727388noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4935839516034623891.post-21043444730623967492007-09-08T15:08:00.000-05:002007-09-08T15:08:00.000-05:00Yup, very good points. Many of those things we've ...Yup, very good points. Many of those things we've been suggesting in recent years.<BR/><BR/>He's right on the money.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-1173920365581704662007-09-06T12:22:00.000-05:002007-09-06T12:22:00.000-05:00Very, VERY good stuff. Even if I don't like some o...Very, VERY good stuff. Even if I don't like some of what was mentioned (i.e. need for solo play or PVP), I have to agree with the point made of those being a necessity.<BR/><BR/>I think "the brand value of an MMO is created within the first week of launch" this varies depending on gamer groups, but for the majority holds true. Gamers that love games, buy magazines, read the boards, are in the betas, etc. are more inclined to have the value of the brand determined before release - often well before the release.<BR/><BR/>The gamer that pops into the local shop and sees the box on the shelf is definitely impacted with the first experience of the game.Paulhttps://www.blogger.com/profile/17521372432936090160noreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-72883522529133050092007-09-06T10:20:00.000-05:002007-09-06T10:20:00.000-05:00The man makes some very good points.The man makes some very good points.Anonymousnoreply@blogger.com