tag:blogger.com,1999:blog-4935839516034623891.post6991832880590569784..comments2023-10-29T09:53:06.517-05:00Comments on The Ramblings of JoBildo: Age of Conan - Letter from Gaute GodagerBildohttp://www.blogger.com/profile/06984263503537727388noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4935839516034623891.post-12483233194255333022008-06-05T13:32:00.000-05:002008-06-05T13:32:00.000-05:00It definitely worked out for them.But they've GOT ...It definitely worked out for them.<BR/><BR/>But they've GOT to cover those grindy spots and get real purpose in for the PvP before the end of the summer.<BR/><BR/>If not, and WAR hits... I wouldn't be surprised if a lot of folks never looked back at AoC.<BR/><BR/>I have hope they can do it, but I also had hope Turbine would fix the mid-30s in a timely enough manner to keep my interest. They didn't.<BR/><BR/>Though really, Funcom's game is all around more entertaining to me than LotRO was, so they have a slight edge there in my book.Bildohttps://www.blogger.com/profile/06984263503537727388noreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-1664894144261167172008-06-05T12:31:00.000-05:002008-06-05T12:31:00.000-05:00Watching from the outside, there doesn't seem to b...Watching from the outside, there doesn't seem to be too much going on in AoC that's a danger to their long-term success. They've identified the challenges they're facing, and they're going to try to address them. <BR/><BR/>What'll determine their success is how quickly and completely they can address those issues. It seems AoC is a good environment for a certain type of MMO gamer, and there aren't any other MMO's out there that provide FFA fun like Conan's offering.<BR/><BR/>Is it just me, or did Funcom make a successful Shadowbane, just set in the Conan universe?<BR/><BR/>I'm not surprised by the lack of content at certain points in the game. That's always an issue in big mmorpg's. I think Funcom rolled the dice by releasing in a good window (No WAR, no WoW), figuring they'll patch in more content as fast as they can. It wasn't a bad gamble.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-7475345053594978392008-06-05T08:10:00.000-05:002008-06-05T08:10:00.000-05:00"so why wouldn't their publishing give them a bit ..."so why wouldn't their publishing give them a bit more time to flesh out the game? It would have only boosted the already killer sales the game's seeing "<BR/><BR/>They may be "stupid like a fox" on this point. Nothing makes people want to renew a subscription more than a pending expansion or content update. With a major addition to the game just around the corner, they may actually increase subscription numbers and box sales further over the next couple months. There's been a lot of speculation about how many of the estimated 1/2 million people who bought the box will actually become long-term subscribers. If Funcom has held back content in order to maintain frequent update schedules the subs will be healthy and Funcom will be wealthy.<BR/><BR/>"I know a blurb like this will haunt me always, but I will still venture one:"<BR/><BR/>He certainly knows how to get headlines in gaming publications. The guy is on top of his game right now and he's loving it. Kinda sounds like he's saying "I told you I could do it" to the people who criticized him for Anarchy.Swift Voyagerhttps://www.blogger.com/profile/01423345493202445215noreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-77062684458639418482008-06-05T04:10:00.000-05:002008-06-05T04:10:00.000-05:00@syncaine: The problem with the PvP is that the mu...@syncaine: The problem with the PvP is that the much anticipated stuff, namely the Battlekeep Sieges, are comparable to high level PvE raiding. It takes top level players and a huge effort to even get started.<BR/><BR/>What's lacking is meaningful casual PvP.<BR/><BR/>I think however, that much ballyhoo has been made of AoC's "PvP focus", just like the "adult" stuff, not necessarily by Funcom themselves. It's a fairly complete game in the sense of having both PvE and PvP.<BR/><BR/>And yeah, I'll agree, so long as they can keep up it'll all be good. For some of the early people trying to dominate right away, they're outracing content, but that's nothing surprising or new either.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-16838272001043160722008-06-04T15:50:00.000-05:002008-06-04T15:50:00.000-05:00Wait, so a PvP focused game launched without an ac...Wait, so a PvP focused game launched without an actually PvP system beyond 'kill for fun'? Very odd.<BR/><BR/>Also sounds a lot like the LoTRO launch, with a ton of content added shortly after. If they can keep it up like Turbine has, they should be fine.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4935839516034623891.post-12175471723407066502008-06-04T14:26:00.000-05:002008-06-04T14:26:00.000-05:00Good stuff Bildo. I'm pretty much with you. I ho...Good stuff Bildo. I'm pretty much with you. I hope that they can continue to keep the game fresh as it rolls along. <BR/><BR/>The bug fixing thing is key for me as well. I'm a software tester by day, so software in this state pretty much drives me nucking futs. They got almost all the game-breakers out though, so that makes the game as playable as it needs to be. There are several well documented annoyances, but overall;<BR/><BR/>GJ, Funcom. Much better launch than I had anticipated.Anonymoushttps://www.blogger.com/profile/07073878901088663253noreply@blogger.com